![]() ![]() After that, they became a video game publisher and was bought by Italy’s largest distributor. Their breakthrough game was “Ring: The Legend of the Nibelungen, which sold 700.000 copies. Slovenian game studios also contributed to famous international titles such as the Panzer Elite Action series or adventure games such as Faust, The Legend of the Prophet and the Assassin, or Hitchcock: The Final Cut, all developed by Arxel Tribe, founded by Slovene architect in 1991, which started with TV production and ended making games in the early 2000s. It comes with a strong cultural aspect and enables the player to explore landmarks from Slovenia. In 1986, the game Zakladi Slovenije (Treasures of Slovenia) was released and is known as the first self-published indie title from Slovenia. The game did cost around $9 (700 Yugoslavian dinars) and was for this time quite popular. “Kontrabant” is a text adventure with the goal that the player needs to smuggle computer parts into Yugoslavia to build an own PC. One of the first games published in Slovenia was in 1984 by Žiga Turk and Matevž Kmet. This is probably also because the Slovenian game industry has an interesting history in game development. ![]() With a population of around 2 million people (2020) it is impressive to see that the Slovenian games industry is so vivid and active. One key player is undoubtedly the company Outfit7, the mobile game creator, especially well known for the web series around Talking Tom. With an annual conference ( ) and a vivid association, the community is eager to grow and connect. In the meantime, sit back and enjoy this Line Rider/Edvard Grieg masterpiece from DoodleChaos.Today’s Slovenian games industry is mostly known for its mobile games and PC games. There you will find some amazing videos of other synced tracks, impressive pieces of line art, and even a feature length Line Rider film. If you want to go further down the Line Rider rabbit hole, there are plenty of videos on YouTube. We can only assume that it took a great deal of time and patience to put this track together, and we cannot deny that the track only enhances the loud, fist-pumping moments of the song. This brings me back to “In the Hall of the Mountain King.” Below is a video of one creator’s track that has been fully synced to the heart-pounding craziness of this Peer Gynt movement. What’s more, many creators have synced their tracks to music thus creating a track that is both visually and musically enjoyable. Since then it has had a steady following of imaginative designers who use the game to create elaborate tracks. The sequel, Line Rider 2, was released for the Nintendo Wii and the Nintendo DS in 2008. This game has been around since 2006 when it was released by Boštjan Čadež on DeviantArt for Microsoft Silverlight and Flash. These tracks can go on for as long as you want because you have absolute control of the course. If there is a gap in the track that he doesn’t clear Bosh will fall, seemingly forever. If you have a line that goes down at an angle, Bosh will pick up speed. It is a physics-based game, so Bosh is completely responsive to how you build your tracks. If you are unfamiliar with Line Rider, the concept is simple: you draw lines for the main character “Bosh” to slide on with his sled. While Grieg’s classic work is over 140 years old, the game Line Rider is not. This movement has been used in movies including The Social Network and Needful Things and in a couple of video games like The Witness and The End is Nigh. If not, you should check it out, but chances are you’ve at least heard, “In the Hall of the Mountain King” a few times. At some point in your life, you’ve probably heard parts of Edvard Grieg’s Peer Gynt Suite No. ![]()
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